
Not as great as just making Seasonal slots accept any mod would be, but far better than the current system. Undying Mods, Dawn Mods) will also be able to use mods released during the Seasons before and after the armour piece was released." "Starting next Season, the Seasonal armour mod socket (e.g. "We also received a lot of suggestions on how to improve Seasonal mods," Bungie continued. I'll be glad for the option to change elements (starting to feel I'll never get a Celestial Nighthawk in Void) but the cost seems excessive.

That would be ridiculously expensive for Exotic items in particular. It'll cost you one Upgrade Module plus, if your armour is upgraded at all, all the upgrade materials it took to reach its current level. They clearly don't intend for this to be an easy hotswap, mod. "This is intended to mitigate the experience of getting an armor drop with a stat roll you want, but the wrong Elemental Affinity."

"You'll soon be able to change the Elemental Affinity on any piece of armor to either of the other two Affinity types directly from the item's inspection screen by hovering your cursor over the armor's energy icon, Bungie revealed last night. If you the right stats and armour mods for your current weapon and skill build, you're looking at stockpiling at least three full sets of gear - and then in a few months you'll need to start over again for the next seasonal set. And armour got random stat rolls too, meaning loads is inherently garbage.Īltogether, this means a whole lot of grinding if you want to kit yourself out with all the gear you want to suit every role. It also moved the new mods added in each season, including from Seasonal Artifacts, to their own slot only accepting mods from that season. But it tied mods to different elemental affinities, so for example spacetrousers which dropped with Void affinity can only equip Void-affiliated mods - meaning no Shotgun Scavenger, no Submachinegun Dexerity, and so on. It also lets us change the look of armour pieces with ornaments (a step below transmogrification). Unlike than the old system, where armour dropped with a random small choice of perks, Armour 2.0 lets Guardians pick and choose unlocked mods from a big long list. 'Armour 2.0' hit Destiny with the launch of Shadowkeep in October. We'll also become able to change the elemental affinity of armour pieces to use other elemental mods, though at a cost. As someone who plays too much damn Destiny but still doesn't have outfits with stats as good as much of my gear from last season, I welcome this change. This means you won't need to replace your gear every season if you want to use the new mods.

Some much-needed changes are coming to Destiny 2's 'Armour 2.0' gear system next season to reduce grind, most notably (to me) opening up the seasonal mod slots to also accept armour mods from the previous season and the next.
