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Long war research tree
Long war research tree









long war research tree

Besides, you wouldn't have had Beam Lasers three weeks after the first tech anyways. Perhaps you've just been playing extremely well. What does affect their research is stopping landed Harvester UFOs, shooting down or damaging any UFO, etc. I am 110% certain that the aliens advance in their research irrespective of your research level and 'story' progression. They're usually forced to land after that, which brings a higher yield in the spoils after the UFO-raid as a bonus.Īirwar is pretty important in LW, I would suggest buying more interceptors and doing some aerial research before satellite spamming. I rarely commit more than one Interceptor to an UFO, I'm more interested in damaging them over downing them.

long war research tree

Taking on all missions as they come will deny the aliens boots on the ground and keep country-panic low. You shouldn't spam satellites in LW anyway. I think researching stuff triggers alien advances in some way, meaning for example if you have finished beam weapons then there will be cyberdiscs in your next mission or if you research advanced beam weaponry then there will be muton berserkers.Īirwar is pretty important in LW, I would suggest buying more interceptors and doing some aerial research before satellite spamming.

long war research tree

Maybe it's because I'm playing on normal difficulty, with some second wave options like itchy trigger tentacle and total loss checked, to make it less easy. First month was the best I ever had, not a single red mark in council report. However I don't feel like it had any significant effect on the game. Originally posted by ukases:In my current game I forgot to start another research after the first one was finished, and lost like three weeks worth of it.











Long war research tree